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Stellaris开发日志#258 | 6/16 3.4.4版本号「仙王座」消息

2022-07-04游戏

牧游社 牧有汉化翻译

Stellaris Dev Diary #258 - 3.4.4 'Cepheus' Information

Eladrin, Stellaris Game Director

Hi! Let's get straight to it!

大家吼啊!让我们直接进入正题吧!

The 3.4.4 'Cepheus' patch is planned to be released sometime next week if everything goes well. Here's a preliminary list of things that will be included.

如果一切顺利,那么3.4.4版本号 仙王座Cepheus 更新就会准备在下周的某个时间推出。以下是更新内容的预览清单。

#########################
##### VERSION 3.4.4 #####
#########################

# Improvements
# 改进

- Automated Exploration and Automated Research are now available from the start of the game rather than being tech-locked.
- 现在自动探索以及自动研究在游戏开局时即可使用,而不再需要使用科技解锁。

- Construction ships now have an Automated Construction mode, which will automatically build Research and Mining Stations over appropriate deposits. (It will not automatically build Observation Stations, Hyper Relays, or other constructions.)
- 工程船现在拥有自动建造模块,这使得工程船可以自动在合适的资源处建造研究站以及开采站。(但是这个功能不会自动建造观测站,超空间中继器或是其他建筑。)

- Imperial Fiefdom changes
- 帝国封邑相关改动
-- The Imperial Fiefdom overlord is now barred from terms that allow it to join offensive wars of their subjects.
-- 帝国封邑的宗主国现在被禁止加入他们附庸的侵略战争。
-- Every member of the empire that does not start with the overlord nearby will start with a small overlord colony/outpost in the vicinity.
-- 帝国中的每一个未在宗主国附近生成的成员都会生成在附近宗主国的殖民地或是哨站中。
-- The overlord's empire will be connected by 'Derelict Gateways' that the overlord can use, but which become ruined once the civil war starts
-- 宗主国帝国会被一个可使用的「废弃航路」所连接,但是这个超空间航路在一次内战中被毁掉了。
-- Changed it so players can remain loyal to the overlord when the civil war begins, if they so wish. The AI will always go independent.
-- 一项改动使得玩家在内战爆发时也能继续保持对宗主国的忠诚,如果玩家愿意的话。但是AI会继续选择独立。

- Added Hydroponics Station designation for habitats. This designation removes 2 housing from Habitation Districts in exchange for adding 1 farmer jobs.
- 为居住站添加了水培站的规划类型。这个规划类型会将居住站区划移除2个住房替换为1个农夫岗位。

- Planetary automation will now seek to clear blockers as soon as there is any need. It now uses the same formula as the indicator on the outliner: i.e. if it is limiting the number of districts OR if there are buildings that could be built by clearing the blockers OR if planet growth speed is reduced (previous behaviour was to only check the first of those).
- 行星自动化现在会自动清理地块障碍。并且会使用与总览中的指示器一样的运作方式了。比如地块障碍限制了区划的数量或是清理障碍可以建造更多建筑物或是地块障碍影响了星球人口增速。(以前的运作行为只会检查第一个问题)

- Made some clarifications for the Shroudwalkers, so it is clearer what asset you are getting from them and how the planet modifier works.
- 为虚境行者添加了一些说明,这样玩家就能清楚地知道能从他们那里得到什么以及行星修正是怎样的效果。

- Criminal pops no longer reduce the efficiency of criminal syndicate branch offices.
- 罪犯人口将不再降低犯罪集团分部的效率。

- Quantum Catapult event art image added
- 为量子弹弓事件添加了全新的艺术图。

- Hyper Relay event art image added
- 为超空间中继器事件添加了全新的艺术图。

- New Overlord music track will now play in the main menu
- 现在主菜单会播放全新的四海皆臣专属音轨。

- Tooltip now mentions that setting up vassal resource sharing will prevent the affected resources from being traded in regular trade deals later
- 现在建立与附庸的资源共享时会出现提示文本,提示这会使得受影响的资源在之后无法进行交易。

- Empires created by releasing sectors or from status quo peace deals now have some starting resources to not immediately suffer deficits.
- 通过释放星域或是维持现状建立的帝国将会拥有一些初始资源以避免过快的陷入资源短缺。

- Clarified that Subjugation War Terms only apply to Vassals and Subsidiaries.
- 明确了要求臣服战争条款只能为附庸或是附属公司使用。

- The tooltips for Resource Contribution terms now inform you that they block trade deals for the resources involved.
- 资源上缴协议的提示文本现在会告知玩家该协议会阻止相关资源的交易。

- The Reemployment Center holding now shows when the next zombie will be created.
- 再就业中心建筑现在会显示下一个丧尸会在何时生成。

- Spawning Pools and Progenitor Nests are now under the Pop Assembly building category.
- 产卵池以及始祖巢穴现在归为人口组建建筑类别。

- Added subjugation agreement caps of +1,000 / -10,000
- 为臣服协议增加了1000/-1000的可接受度。

- Refined the Teachers of the Shroud requirements tooltip.
- 完善了虚境导师的需求条件的提示文本。

- Clarified that Progenitor Hives can only release sectors if they do not have the devouring swarm civic.
- 明确了始祖蜂巢只能在未选择噬杀蜂群国策的前提下释放星域。

- Players will now be notified when their Overlord has built Holdings on their planet
- 现在当宗主国在玩家的星球上建造地产时,玩家会收到通知。

- Starbase Transit Hubs now also fulfill the necessary requirement for slaves or non-sapient robots to automatically migrate from planets in the system.
- 恒星基地的运输枢纽模块现在会将满足必要条件的奴隶或是非知性机器人从该星系的星球中自动迁移。

- The dividend event now specifies which enclave is paying its dues.
- 分红事件现在会明确说明哪个佣兵城邦正在提供分红。

- AI logic for voting on Free Migration has been adjusted to more strictly align with Xenophile/Xenophobe ethics
- AI关于自由移民投票的逻辑已经调整至更加符合其亲外/排外思潮。

- AI 10 year voting cooldown extended to now apply to other diplo actions like declaring war etc
- AI的10年投票冷却期已经被扩展到比如宣战等其他的外交行动中。

- Clarified the tooltip for the Strip Mine decision.
- 明确了露天矿场决议的提示文本。

- Added a setting to Galaxy Setup that permits the disabling of L-Gates.
- 为星系设置添加了一个新的设置,允许玩家禁用L星门。

- Planetary Automation will now build pre-emptively if there are 0 jobs available on a planet or if there is an unemployed pop that can work a job from the suggested building. This should solve both the case where we shouldn't make specialist jobs for slaves but also allows us to preemptively build more jobs to allow for auto migration.
- 现在如果星球上只有0个可用岗位或是有一个失业人口可以在推荐的建筑中工作的话,那么行星自动化会提前进行建造。这应该可以解决将专家岗位安排给奴隶的问题,同时也可以让我们提前为自动迁徙创建更多的岗位。

- Added an Upgrade module to the Planetary Automation such that players can now enable/disable automatically upgrading buildings on their planets
- 为行星自动化添加了一个升级模块,这样玩家就可以选择启用或者禁用在他们的星球上建筑的自动升级。

# Balance
# 平衡

- Ships now gain 5 exp per day in battle instead of 1.
- 舰船在作战时,每日获取经验从1 点增加到5点。

- Doubled the base unity output of telepaths.
- 使通灵使岗位的基础凝聚力产出翻倍。

- Unified effects for Citadel of Faith, Auto-Curating Vault and equivalent buildings.
- 统一了信念堡垒、自新博物馆以及类似建筑的产出效果。

- The Shroudwalkers have learned their lesson, and will no longer teach any Fanatic Purifiers about the Shroud. The Fanatic Purifiers will have to look for another origin now.
- 虚境行者现在已经吸取了教训,将不再给种族洁癖者传授虚境的知识。现在这些种族洁癖者将不得不选择其他的起源了。

- Bulwark Battlewright aura now provides 0.25% hull regen per day.
- 戍邦战匠光环选择会提供0.25%的每日船体再生值。

- Bulwark Watch network effect no longer spawns too many armies. Instead it increases planetary stability by 5.
- 戍邦守望者网络的效果选择不再会生成过多的卫戍部队。相反现在会给予行星5点稳定度。

- Being an overlord now imparts a -1000 penalty to diplomatic requests to be subjugated.
- 作为宗主国在面对要求臣服的外交要求时会获得-1000的外交惩罚。

- The Ministry of Science and Vigil Command now have an empire limit of 1.
- 现在帝国可建造的科研部以及警戒指挥部上限为1。

- The upkeep of Overlord Beholder jobs now scale with the tier of the Bulwark subject (and thus the increase in the defensive platform cap).
- 现在宗主国监察官岗位的维护费会随着戍邦的等级而变化(这同样会增加防御平台的容量)。

- Reworked the Ministry of Science holding. It no longer provides increased research speed for the overlord depending on the number of science ships in orbit of the subject's planet. Instead it now gives subject researchers (or calculators or brain drones) research output for the overlord, with an appropriate increase in upkeep.
- 重做了科研部地产建筑。现在科研部将不再根据附庸星球轨道上的科研船数量来增加宗主国的科研速度。现在它会将附庸的研究人员(或是演算者或是脑部子个体)的科研值产出提供给宗主国,同时适当增加维护费。

- The Orbital Assembly Complex now increases the effects of modules built on the planet's orbital ring.
- 轨道装配复合体现在会增加建造在星环上的模块产出。
-- Habitation Modules provide +0.5 building slots.
-- 居住模块现在会提供+0.5的建筑槽。
-- Orbital Shipyards gain +1 Shipyard capacity.
-- 轨道船坞复合体现在会提供+1点的船坞容量。
-- Orbital Anchorages provide +2 Naval Capacity.
-- 轨道锚地现在会提供+2的海军容量。
-- Planetary Defense Guns and Batteries support +1 Defensive Platforms.
-- 行星防御炮以及行星防御炮组会提供+1的防御平台数量。

- Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. This will also affect the regeneration of leviathans and other entities that make use of these ship components.
- 将再生船体组织、纳米修复系统、纳米机器云、雇佣兵和吞噬虫群提供的船体和护甲再生值减半。这也将影响星神兽和其他使用这些船部件的实体的船体与护甲再生。

- Retrofitting ships will no longer pay out the resources left over after the retrofit costs have been applied.
- 改装船将不再给与应用改装成本后剩余的资源。

- Effects that granted modifiers to ship upgrade costs have been replaced with other modifiers. It should no longer be possible to be in a situation where it is cheaper to build empty ships and then upgrade them than to build them correctly right away.
- 赋予舰船升级成本修正的效果已被其他修正取代。现在应该不太可能再出现建造空船然后升级它们比立即建造更便宜的情况。

- Significantly reduced the amount of time it takes to build Ion Cannons. Reduced the base cost and upkeep of Ion Cannons, but they are now affected by components.
- 大幅减少了建造离子炮台所需的时间。降低了离子炮台的基础成本和维护费用,但它们现在受组件影响。

- Reduced weighting for clerks as pops seemed to really want to work as them instead of miners
- 减少职员岗位的权重,因为人口们比起矿工似乎更喜欢职员的岗位

- Merc dividends no longer give ships when the patron is near or above their naval cap.
- 当赞助人接近或超过其海军上限时,雇佣兵红利不再给予船只。

- Moved bonus resource storage for silos from tech_global_production_strategy to tech_construction_templates
- 将资源仓库提供的额外资源存储容量从 tech_global_production_strategy 移至 tech_construction_templates

- If you declare a force ideology war on an empire, all non-gestalt overlords and subjects that are called into the war will also be subject to the force ideology effect.
- 如果你对一个帝国以强制推行意识形态为战争理由宣战,所有参战的非格式塔意识形态的宗主国和附庸也将受到强制推行意识形态的影响。

# Bugfixes
# Bug修复

- Fixed the notification message for forced approval of a negotiated agreement (due to lack of influence) saying the proposal was declined
- 修复了强制批准谈判条约(由于缺乏影响力)时称提案被拒绝的通知消息,

- Fixed ETA not being displayed in the fleet view
- 修复了ETA未显示在舰队视图中的问题

- Progenitor Hives can now lease fleets without them being debuffed
- 起源「始祖蜂巢」现在可以租用舰队而不受减益

- AI will now no longer stop all colonisation during lategame crises. (Its instruction to not attempt to colonise and instead focus on war now expires in the midgame)
- AI 现在将不再在游戏后期危机期间停止所有殖民行动。(AI关于停止殖民并专注于战争的指令现在会在游戏中期结束)

- Khan should no longer be hostile to mercenaries.
- 可汗不再与雇佣兵为敌对关系。

- Admirals no longer abandon their post on leased fleets.
- 海军上将不再放弃在被租用舰队中担任的职务。

- Planetary automation will no longer seek to build gene clinics if you are a synthetically-ascended empire.
- 行星自动规划将不会为采用机械飞升的帝国建立基因诊所。

- Fixed issue where planetary automation would upgrade Necrophage Centers of Elevation (which is often undesirable as it may lead to you running out of necrophytes)
- 修复了行星自动建设会经常升级「擢升中心」的问题(这是不可取的,因为它会导致你严重缺乏死灵术士岗位)。

- Newly colonized planets will now have their planet automation turned on if they are in an automated sector
- 如果新的殖民地位于开启了自动建设的星区内,那么这个新殖民地也会自动建设。

- You can no longer build an orbital ring around a planet with a destroyed orbital ring.
- 不能再在拥有被摧毁的轨道环的星球上重新建造轨道环。

- When an orbital ring is destroyed, the planet owner gains ownership of the ruined ring immediately.
- 当一个星环基地被破坏时,行星所有者立即获得损坏星环的所有权。

- Fixed broken tooltip for destroyed orbital rings.
- 修复了损坏星环基地的损坏提示。

- The Salvagers no longer introduce themselves to void dwelling empires as soon as they finish researching any technology.
- 一旦完成任何技术的研究,拾荒者将不再向虚空行者帝国自我介绍。

- Mercenary fleet contract can now be terminated after vassal has been integrated
- 现在可以在附庸整合后终止雇佣兵舰队的合同。

- Added localization for Imperial Fiefdom opinion modifiers.
- 增加了帝国封地关系修正的本地化。

- Traditions will now be properly transferred to vassals created from sectors
- 传统现在将正确地转移给从星区创建的附庸

- Fixed "Proceed" button in the vassal agreement terms renegotiation menu sometimes being inactive
- 修复了附庸协议条款重新谈判菜单中的「继续」按钮有时处于非活动状态的问题。

- Fixed template with an unnamed flag causing issues with game loading
- 修复了带有未命名标志的模板导致游戏加载问题。

- Fixed modifying a species (via the species modification interface) applying default species rights instead of the rights of the species you were modifying (particularly painful if default rights were assimilation)
- 修复了修改物种(通过物种修改界面)应用默认物种权利而不是当前正在修改的物种的权利(如果默认权利被修改成同化会带来特别痛苦的游戏体验)。

- Fixed possibility to set gender specific ruler titles, for example King and Queen
- 修正了设置特定统治者头衔随性别变化的可能性,例如国王和王后。

- Fix some issues with display of leader names
- 修复领导者姓名显示的一些问题。

- Corrected 「Message in the Canopy」 archaeology site outcome options
- 更正了「树冠中的信息」考古遗址结果选项。

- Vassal loyalty tooltip in subjugation view now includes full breakdown information
- 附庸视图中的附庸忠诚度的提示文本现在包含完整的分解信息。

- Fixed relay network modifiers being removed after specialist vassal levels up
- 修复了中继网络修正在专家附庸升级后被移除的问题。

- Fixed missing localization in mercenary admiral tooltip
- 修复了雇佣兵海军上将的提示文本中缺少的本地化问题

- You can no longer declare wars of vassalisation against Inward Perfectionists.
- 你不能再向拥有内圣之道国民理念的帝国以要求附庸为理由宣战。

- You cannot use a secret fealty wargoal if you are at war with the overlord of the empire that has sworn fealty to you.
- 如果你与宣誓效忠于你的帝国的宗主交战,你不能使用秘密宣誓效忠的战争目标。

- Medium Crystal Plating no longer displays the tooltip for the Bulwark Battlewright.
- 中型水晶镀层不再显示戍邦战斗工程船的提示文本。

- Expel Corporation wars now close branch offices on your planets and those of your subjects belonging to the targeted MegaCorp
- 驱逐公司战争现在会关闭你以及你附庸星球上属于目标巨企的分公司。

- The Manifesti faction now use their faction icon.
- 宣泄派现在有他们自己的派系图标。

- Pacifier colossus weapon can now target machine and hive worlds.
- 安乐天使巨像武器现在可以以机器和蜂巢世界为目标。

- The Traditionalist faction in empires with the Teachers of the Shroud origin now approves of following the teachings of the Shroudwalkers.
- 具有虚境导师起源的帝国中的传统主义派系现在赞成遵循虚境行者的教义。

- Changed Subjugation War Terms to no longer apply invalid terms for Subsidiaries (such as integration allowed).
- 更改了征服战争条约,使其不再适用于附属公司的无效条款(例如允许整合)。

- Become the Crisis Bring into the Fold wargoal now respects your subjugation policy.
- 化身天灾中收入彀中的战争目标现在与你的征服政策一致。

- Become the Crisis Bring into the Fold wargoal now causes subjugated empires to become subsidiaries if the BtC empire is a megacorp
- 如果使用化身天灾的收入彀中战争理由对巨企帝国宣战,目标巨企现在会成为宣战方附属公司

- Empires that are Brought into the Fold by a Scion now correctly convert to the Scion preset (as do their subjects)
- 被先辈子弟收入彀中的帝国将会正确地被转化为先辈子弟。

- Subjects are now informed that they have a -50% penalty to diplomatic weight.
- 附庸现在会被告知他们的外交权重受到-50%的惩罚。

- Subjects that bounce between vassal/subsidiary and protectorate states should now correctly gain the protectorate bonuses whenever they become a protectorate.
- 在附庸国和保护国之间反弹的臣民现在应该在成为保护国时正确地获得保护国增益。

- The Khan no longer counts as a Satrapy and thus can invade planets.
- 可汗不再算作辖地,因此可以入侵行星。

- Subsidiaries created via subjugation war now inherit the base subsidiary agreement restrictions
- 通过征服战争创建的子公司现在继承基础子公司的协议限制。

- Fixed slave armies not being trainable.
- 修复奴隶军队不可训练的问题。

- Splitting Imperial Fiefdom Overlord can no longer cause systems with shared ownership of planets
- 分裂帝国封地的宗主国不再导致星系共享行星所有权。

- Hive-minds that reform into having the Memorialist civic no longer need to restart the game to build galactic memorials.
- 改造为拥有纪念主义国民理念的蜂巢思维不再需要重新启动游戏来建造银河纪念馆。

- Mercenary Captains no longer display localisation keys.
- 雇佣兵队长不再显示本地化提示。

- Fixed the tooltip for the tier 3 orbital ring requesting the wrong capital building.
- 修正了3级轨道环请求错误的首都建设的提示信息。

- Implemented the Subterranean Nation modifier directly into the origin so any empire that inherits the origin will gain the modifiers.
- 将地底人国家的修正直接应用到起源中,因此任何继承起源的帝国都将获得修正。

- Subterranean/Mantle Dwellers now correctly have the Cave Dweller trait.
- 地下/地幔居民现在正确地具有地底人特征。

- Fixed Terravores claiming that they could build Organic Sanctuary holdings.
- 修正了噬岩者声称他们可以建造有机庇护所的问题。

- The tooltip for Habitat Administration buildings now lists the effects of colonist jobs for Void Dwellers.
- 居住站管理建筑的提示文本现在列出了虚空居民的殖民者工作的影响。

- The job description of colonists now states that they can provide minerals instead of food.
- 殖民者的岗位描述现在表明他们可以提供矿物而不是食物。

- Fixed megacorps creating more megacorps from wars in some cases where the origins of the newly created empires weren't set correctly.
- 修正了某些情况下,巨企在和谈中创造新的巨企时,新创造的巨企起源不正确的问题。

- Signs of the Locus now checks for the correct diplomatic stance. In addition, it now checks your border policy as well.
- 星际集会:基座的所显示的图标现在会正确地考虑你的外交姿态。此外,现在也会将边界政策纳入考量(指红色和白色的颜色切换)

- Strongholds no longer benefit from Resistance is Frugal
- 要塞不再从防御廉价中获益。

- Borderless Authority and Personal Oversight correctly increase the number of subject holdings overlords can build.
- 「无界权威机构」和「个人失察」现在能正确地增加宗主国可以建造的附庸地产数量了

- Fixed "Shroud Stench" planetary modifier lacking an icon
- 修正了「虚境恶臭」行星特性缺少的图标。

- Updated tooltip for how to unlock branch office buildings.
- 更新了如何解锁分公司建筑的提示框。

- Resized and moved the upgrade button for orbital rings.
- 对星环基地的升级按钮的大小和位置做了调整。

- Fixed a tooltip in the Situations interface showing erroneous information ("outcome in -65 months") if the Situation was ticking down
- 修正了局势日志的时候情报日志界面中显示错误信息(「于-65月后完成」)的问题。

- Fixed some issues with the setup of the starting Ring World in advanced AI empires
- 修正了高级AI帝国环开的一些初始设置。

- Fixed Gestalt Empire Governors Skill tooltips saying Crime instead of Deviancy
- 修正了格式塔帝国总督技能提示框显示为犯罪度而不是反常值的问题。

- Fixed incorrect description string variable in the "Atmospheric Nanobot Dispersal"
- 修正了「纳米灾疫」中错误的描述字符串变量。

- Fixed Emergency Election button showing two Unity symbols
- 修正了紧急选举按钮显示两个凝聚力图标的bug。

- Admirals no longer abandon their post on leased fleets.
- 舰队司令不会再抛弃租赁舰队上的职位了。

- Mercenary armies now properly spawn at the client capital.
- 佣兵陆军现在会产生在客户的首都上。

- Pressing ESC during mercenary diplomacy should now bring you back to the main menu or close the diplomacy window.
- 现在,当与佣兵城邦进行外交时按下ESC会回到主菜单或者关闭外交窗口。

- Tactical advice against the gray tempest is only available when the gray tempest is triggered, not just when the L Cluster is opened.
- 不像之前打开L星门时就会出现,现在只有灰蛊舰队触发时,对灰蛊舰队的战术建议才可用。

- Patrons can no longer recall fleets that they themselves are hiring.
- 佣兵舰队的赞助人不再能召回自己正雇佣的自己赞助的舰队。

- Mercenary admirals now have suitable loc for their profession.
- 佣兵舰队司令的特长现在有了合适的本地化文本。

- Fixed some cases where our tooltip system would unnecessarily generate "all of the following must be true" (when there was only one condition)
- 修正了有些情况下提示框中出现不必要的「满足以下所有条件」(实际上只列了一个条件)。

- Fixed incomplete information about what Telepaths do when looking at buildings that provide them
- 修正了查看提供灵能使岗位的建筑时关于灵能使做什么的不完整信息。

- Mercenary Enclaves are no longer listed as Honorbound Warriors in the contacts list.
- 佣兵城邦不再在通信列表中写作「荣耀战士」。

- Fixed incorrect tooltip when scrapping robots during the alloy deficit situation
- 修正了合金赤字状况发生时报废机器人时错误的提示框。

- Fixed the message response icon on diplomatic notifications blocking click input on the lower half of the notification.
- 修正了外交通知上的信息回复图标挡住通知下半边鼠标点击输入的问题。

- The No Holding text in the agreements tab is now yellow instead of placeholder pink.
- 协议页面中的无地产文本现在不是占位用的粉色而是黄色的了。

- If you don't use Consumer Goods and conquer a planet with factories on it, they will be removed
- 如果你不使用消费品而攻占的行星上有消费品工厂的话,该工厂会被移除。

- Fix missing prescripted empires' leaders' names
- 修正了预设帝国「领袖」名字丢失的问题。

- Fixed ship building buttons in Mega Shipyard view being cut off
- 修正了巨型船坞中建造舰船按钮被截断的问题。

- You can no longer force ideology on gestalt empires by declaring on their subjects.
- 不能再通过宣称他们附庸的方式来强制对格式塔帝国发动意识形态借口的战争。

- Fixed issue when some of the modifiers of modules didn't apply to the Starbase.
- 修正了模组的某些修正不适用于恒星基地的问题。

- Fixed Insidious Ophidians event chain accidentally removing the "Poor Quality Minerals" permanent planetary modifier
- 修正了「阴险的蛇」事件链会意外移除「低品矿物」永久行星特性的问题。

- The Traditionalist faction in empires with the Teachers of the Shroud origin now approves of following the teachings of the Shroudwalkers.
- 虚境导师起源的帝国中的传统派(唯心主义派系)现在赞成跟随虚境天师的教导。

- Fixed a case where specialist subjects leveling up could end up disabling relay network effects.
- 修正了唯心主义的附庸升级时可能导致超空间中继网络不可用的情形。

- The Spiritualist Fallen Empire has figured out what Star Eaters are and will now Awaken if you use one to blow up one of their holy worlds.
- 唯心堕落帝国(圣地守护者)现在知晓了焚天神兵是什么。如果你用焚天神兵炸了他们的圣地,他们会即刻觉醒。

- Namelists Hive Mind 1 and Hive Mind 2 now feature names unique to each ship size (Corvette, Destroyer, etc.).
- 命名组蜂巢1和蜂巢2现在会根据舰船大小(轻护、驱逐等)来适配命名了。

- Fixed new districts sometimes not appearing after the Superfluous Terraforming Equipment event
- 修正了「富余的地貌改造设备」事件后,新的区划可能未出现的问题。

- No longer possible for Overlords to transfer more science than they generate to their subjects
- 宗主补贴给附庸的科研点不再能超过宗主本身的产出。

- Admiral bonuses are now correctly displayed in the ship details
- 舰队司令的加成现在会正确地显示在舰船详情中了

- Fixed Mega Shipyards not being able to produce after being taken over through subject integration
- 修正了通过整合附庸接手而来的巨型船坞不能正常生产舰船的问题。

# Game Stability related fixes and changes:
# 游戏稳定性的修正与更新

- Fixed multiplayer out of sync due to FLEET_ORDERS
- 修正了FLEET_ORDERS导致的多人游戏失去同步。

- Fixed crash occurring when viewing a system destroyed by a star eater that contained a quantum catapult and simultaneously opening load menu
- 修正了用焚天神兵摧毁一个带量子弹弓的星系的同时打开装载菜单时游戏崩溃的问题。

- Fixed crash due to invalid-read CQuantumCatapultFleetOrderButton::IsValid
- 修正了非法读取CQuantumCatapultFleetOrderButton::IsValid导致的崩溃。

- Fixed crash due to invalid-write CPlanet::RepairSavegameClearInvalidAndNullDeposits
- 修正了非法写入CPlanet::RepairSavegameClearInvalidAndNullDeposits导致的崩溃。

- Fixed crash from having a subject with 0 empire size
- 修正了拥有一个帝国规模为0的附庸导致的崩溃。

# Modding
# 模组相关

- Overlord Holding buildings and Branch Office buildings now support empire_limit = { }
- 宗主地产类建筑和巨企支部类建筑现在支持变量empire_limit = { }

- Added is_human_species scripted trigger if you want additional portraits to be considered humans.
- 如果你想让自己添加的头像被视作人型生物,我们专门添加了is_human_species脚本触发器。

- Added on_fleet_lease_started/ended on_actions for more friendly mod compatibility
- 为了更好地兼容模组添加了on_fleet_lease_started/ended on_actions

- Fixed load order issues with check_modifier_value
- 修正了check_modifier_value的加载顺序问题

- Fixed localize_with_value_key and min_mult in scripted modifiers
- 修正了脚本修饰符中的localize_with_value_key 和min_mult

- Added GetOriginName localisation command (to clarify an error log)
- 添加了GetOriginName本地化指令(以使错误日志更清楚)

- Added "has_subject = <country>" trigger to go with has_overlord
- 与has_overlord相匹配,添加了"has_subject = <country>"

- Greatly improved scope error logging for event targets and script values
- 大幅改善了事件目标和脚本值的作用域错误的日志记录

##### Changelog Ends #####

Should the plans change I'll let you know immediately.

万一计划有变我会立即向你们通报。

With that, I'm having the team move on to future releases and some of the things discussed in last week's dev diary. Barring unforeseen exceptional circumstances, our next update is planned to be the 3.5 'Fornax' update in the fall.

之后我会让团队继续讨论新版本和上周开发日志中谈及的一些内容。除非是遇到不可抗力因素,我们的下次更新将会是安排在秋季的3.5版本号「 天炉座Fornax 」更新

Dev diaries will resume sometime in August.

接下来我们就放暑假叻,8月份才会有新的开发日志。

Happy summer!

夏日快乐!

3.4.4 Release Version Add-on

附注:3.4.4版本号正式版增加内容(20220621)

- Mercenary Captains no longer display unlocalized text.
- 佣兵队长不再显示非本地化的文字。

- Fixed missing prescripted empire leader names.
- 修复了缺失的预设帝国领袖名称。

- Fixed multiplayer out of sync on the monthly tick after hotjoining (due to Situations, usually one or more of ECONOMY, POP_MODIFIERS, COUNTRY_RESOURCES or NUM_SITUATIONS)
- 修复了多人游戏热加入后,在每月结算中失去同步的问题(根据不同情况,通常影响ECONOMY、POP_MODIFIERS、COUNTRY_RESOURCES或NUM_SITUATIONS中的一个或多个)。

- Added on_starbase_disabled on action and stopped firing on_starbase_destroyed when a starbase is only disabled.
- 增加了on_starbase_disabled on action,并在仅在恒星基地被禁用时停止触发on_starbase_destroyed。

3.4.5 Hotfix Patch Released

3.4.5版本号热修复补丁(20220629)

- Megacorps should no longer create rival Megacorps after winning an Impose Ideology war.
- 巨型企业不会再在赢得强制意识形态战争后创造敌对巨型企业、

- Fixed War Names sometimes being empty on the war pin tooltip.
- 修复了战争概览提示框中的战争名字有时变空白的问题。

- Fixed Out of Sync upon hotjoining as an Overlord.
- 修复了作为宗主国热加入游戏时失去同步的问题。

- Fixed Out of Sync after triggering a revolt.
- 修复了当触发叛乱时失去同步的问题。

翻译:疯狂的新兵 莱恩希德公爵 摸鱼怪 Jepe qqqqyyy

校对:一水战阿部熊 三等文官猹中堂

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